![]() ![]() This narrative bell curve is oddly representative of Dragon's Dogma's biggest problem: its middle act. The opening story tasks players with, quite literally, stealing back their own heart from a Shakespearean dragon - a cool premise that unfortunately gives way to a somewhat forgettable, bloated plot until the plot eventually ramps back up towards the conclusion. Originally released in 2012, Dragon's Dogma immediately drew praise for its satisfying and brisk hack and slash gameplay, as well as its surprisingly deep AI-driven "pawn" system. This is for those of you that gave Dragon's Dogma a chance, and gave up halfway through. ![]() This piece isn't for the people that loved Dragon's Dogma the first time they encountered it, or for the people that played through it five times and are desperately excited for the sequel. Weird as it sounds, the cult status and dedicated fanbase earned by Dragon's Dogma is owed just as much to its imperfections as its strengths. In reality, however, I'd hesitate to recommend it to anyone without first warning them of its flaws - because these flaws are almost integral to enjoying Dragon's Dogma. This might fool you into thinking that Dragon's Dogma is a game that everyone will love. It's a game that everyone agrees is a solid 8 out of 10. Considering the never-ending discourse surrounding reviewer vs player scores, Dragon's Dogma seems like a strange anomaly. ![]() When taken at face value, the review scores and Metacritic reception for Dragon's Dogma look extremely positive. ![]()
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